It came as a huge shock whilst writing this piece that SEGA AM2 have finally decided to make that announcement we (Virtua Fighter Fans) have all been waiting for (for about 3 years). After a 500 page petition, countless emails, fan pages, and forum posts, Virtua Fighter 5: Final Showdown will be released as a stand alone downloadable title over XBLA and PSN in the summer of 2012. This announcement was made on the 24th of August 2011 and stunned Virtua Fighter fans worldwide (many who had lost hope in ever seeing this game on home consoles stateside and in Europe). For those of you who are not familiar with Virtua Fighter 5, Final Showdown is the latest revision to the Virtua Fighter 5 titles released on the PS3 and XBOX 360 respectively, and was only available in the Japanese arcades. This particular revision brings a multitude of changes to the game, which include: character balancing, new moves for each character, redesigned stages, new stage soundtracks and even two new playable characters (Taka-Arashi and Jean Kujo) . . . .Ok, Taka is a returning character from VF3, but we might as well consider him brand new. I have spent years watching YouTube videos of highly skilled Japanese players beat themselves silly, displaying skills and techniques I could only pull off after months of dedicated training. To know I can finally have the opportunity to show off my dusty techniques is a thing of joy :) . I'm still speechless and yet ecstatic.
The reason reference was made to Virtua Fighter is because I was gearing up to deliver a stinking essay expressing my utmost discontent for SEGA and AM2's decision to ignore their Virtua Fighter fan-base outside Japan (this outburst fitted nicely in the piece). The announcement however came right on time, and has seemingly changed the outlook of things. The core of the piece still remains unchanged.
Now back to the subject at hand: Why the noticeable decline in variety of 3D fighting franchises over the last decade ? It seems as though the number of competing 3D fighting franchises fall under the respective umbrellas of Virtua Fighter, Tekken, and Soul Calibur. Other 3D fighting game franchises have now become fossils, and have not been fortunate enough to see our present generation of consoles. And there has been no effort what so ever to revive them. The same cannot be said for the 2D fighting franchises that are currently enjoying critical and commercial success. These include Street Fighter 4 (and all its permutations), Blaz Blue series, Guilty gear series, King of fighters series, Marvel vs Capcom 3 (and all its permutations), Skullgirls, Arcana Hearts 3, and even the Mortal Kombat (2011) Reboot (which I class as a 2D fighter seeing as the character models and stages are modeled in 3D, however the fighting takes place on the X & Y axes).
Now don't get me wrong. I appreciate & like 2D fighters, but my heart belongs to the 3D fighting genre . . . . I can't seem to shake of the Z axis and the potential depth it offers with regards to gameplay. Ok, I know perfect execution of super attacks, forward rolls, counters, jumps and back dashes (to name a few) all exist in 2D fighters, and I fully acknowledge mastering such tactical maneuvers are essential to winning a match. However the Z axis takes this idea to a whole new level. An excellent example is in the Virtua fighter series, where pressing the up or down on the directional pad just when your opponent launches an attack causes you to evade to the corresponding direction. Till date, the Virtua Fighter series is the only 3D fighting game series to successfully implement such an excellent fighting maneuver. You have to see it in action to really appreciate it because it truly takes the fighting to a level beyond mere blocking and countering. Check out this Virtua Fighter 5: R Video (Lau Chan vs Pai Chan) . . . . Tell me if you can spot what has just been discussed. Observe very closely.
Now don't get me wrong. I appreciate & like 2D fighters, but my heart belongs to the 3D fighting genre . . . . I can't seem to shake of the Z axis and the potential depth it offers with regards to gameplay. Ok, I know perfect execution of super attacks, forward rolls, counters, jumps and back dashes (to name a few) all exist in 2D fighters, and I fully acknowledge mastering such tactical maneuvers are essential to winning a match. However the Z axis takes this idea to a whole new level. An excellent example is in the Virtua fighter series, where pressing the up or down on the directional pad just when your opponent launches an attack causes you to evade to the corresponding direction. Till date, the Virtua Fighter series is the only 3D fighting game series to successfully implement such an excellent fighting maneuver. You have to see it in action to really appreciate it because it truly takes the fighting to a level beyond mere blocking and countering. Check out this Virtua Fighter 5: R Video (Lau Chan vs Pai Chan) . . . . Tell me if you can spot what has just been discussed. Observe very closely.
We also have the bound mechanic implemented in Tekken 6 as well, which exists to extend character combos and has also radically altered the ideology of air only juggles. It has really changed the way Tekken players approach the game, and adds more depth to the fighting system. It forces players to think outside the box, with highly skilled players choosing to implement the bound close to the walls for maximum damage. With all that has been said, I am confident there is room for innovation in the 3D fighting arena. The DE-evolution of 3D fighting games could possibly be due to the fact that the major 3D fighting franchises have pretty much solidified themselves in a seemingly shrinking market, therefore developers considering introducing new 3D fighting franchises find it too risky to go up against the well established heavy weights. The fear of being labelled copycats maybe ?
Virtua Fighter 5 sold poorly on the home consoles (I blame this on SEGA for releasing radically different versions of the game on both the PS3 and XBOX 360). Many even doubted the future of the series till the recent announcement. Tekken is a long running 3D fighting series from Namco that allows highly skilled players and beginners access the game for different levels of play (buttons are mapped to each limb, which is very logical and intuitive). That alone makes Tekken more accessible to a wider audience, which as a result makes it more popular. Virtua Fighter on the other hand cannot boast the same accessibility. Although the character commands in Virtua Fighter revolve around P,K, and G (Punch, Kick and Guard), progressing down the move list will make you break more than a sweat. It can be quite unforgiving. Virtua Fighter requires a certain level of discipline and dedication (especially with the command inputs), and sadly, not every one has the time & will power to dedicate to such a strict, yet rewarding system. This alone has hampered the reception and popularity of the series over time. Hopefully Final Showdown can attract more players to what I believe is the deepest 3D fighting game till date.
And we have the character customisations. So it doesn't seem as though I am praising Virtua Fighter 5 a bit too much, head over to YouTube, watch a few Virtua Fighter 5: R and Final Showdown videos and marvel at the incredibly diverse character customisation options available for each character. It's pretty much insane. Till date, I am yet to see a 2D fighter that even comes anywhere close to offering the wealth of items and customisations a 3D fighting game like Virtua Fighter offers. Once again, I'm not attacking 2D fighters . . . Im just giving reasons why I love 3D fighting games, pointing out the noticeable decline in variety of 3D fighting franchises and also highlighting what makes 3D fighters unique.
Virtua Fighter 5 sold poorly on the home consoles (I blame this on SEGA for releasing radically different versions of the game on both the PS3 and XBOX 360). Many even doubted the future of the series till the recent announcement. Tekken is a long running 3D fighting series from Namco that allows highly skilled players and beginners access the game for different levels of play (buttons are mapped to each limb, which is very logical and intuitive). That alone makes Tekken more accessible to a wider audience, which as a result makes it more popular. Virtua Fighter on the other hand cannot boast the same accessibility. Although the character commands in Virtua Fighter revolve around P,K, and G (Punch, Kick and Guard), progressing down the move list will make you break more than a sweat. It can be quite unforgiving. Virtua Fighter requires a certain level of discipline and dedication (especially with the command inputs), and sadly, not every one has the time & will power to dedicate to such a strict, yet rewarding system. This alone has hampered the reception and popularity of the series over time. Hopefully Final Showdown can attract more players to what I believe is the deepest 3D fighting game till date.
And we have the character customisations. So it doesn't seem as though I am praising Virtua Fighter 5 a bit too much, head over to YouTube, watch a few Virtua Fighter 5: R and Final Showdown videos and marvel at the incredibly diverse character customisation options available for each character. It's pretty much insane. Till date, I am yet to see a 2D fighter that even comes anywhere close to offering the wealth of items and customisations a 3D fighting game like Virtua Fighter offers. Once again, I'm not attacking 2D fighters . . . Im just giving reasons why I love 3D fighting games, pointing out the noticeable decline in variety of 3D fighting franchises and also highlighting what makes 3D fighters unique.
Below is a table I have taken the time to construct and it shows 3D Fighting games releases & the release years in brackets. Upcoming releases are included (pretty much confirmed). Please click to view larger version. N.B.: The Table has been updated to reflect more accurate data since the original post was made.
The data in the table only serves to back up my initial point: Virtua Fighter, Tekken, and Soul Calibur are the last of the 3D fighting game franchises to make it to the present generation of consoles (N.B.: The table contains abbreviations for installments of each franchise. If you research the main franchises, the abbreviations can be deciphered). Some 3D fighting games like Toa Feng: Fist of the lotus, and Kakuto Chojin never lived to enjoy a 2nd installment (especially Kakuto Chojin seeing as it was surrounded by controversy). Bloody Roar surprisingly tried to keep up, but ultimately died a quiet death (the game play never really evolved ?). And as for the Dead or Alive series ? I reserve my Judgement till I hear an announcement with regards to the rumored 5th installment. But I personally went far away from the Dead or alive series due to the lack of distinctive move sets, and over reliance on a counter system (that got boring quickly). The most accurate description of the Dead or Alive series is a " highly advanced poke-fest ". I hope the fighting system gets a complete overhaul when and if the 5th installment finally gets released on consoles.
Table 1 |
The data in the table only serves to back up my initial point: Virtua Fighter, Tekken, and Soul Calibur are the last of the 3D fighting game franchises to make it to the present generation of consoles (N.B.: The table contains abbreviations for installments of each franchise. If you research the main franchises, the abbreviations can be deciphered). Some 3D fighting games like Toa Feng: Fist of the lotus, and Kakuto Chojin never lived to enjoy a 2nd installment (especially Kakuto Chojin seeing as it was surrounded by controversy). Bloody Roar surprisingly tried to keep up, but ultimately died a quiet death (the game play never really evolved ?). And as for the Dead or Alive series ? I reserve my Judgement till I hear an announcement with regards to the rumored 5th installment. But I personally went far away from the Dead or alive series due to the lack of distinctive move sets, and over reliance on a counter system (that got boring quickly). The most accurate description of the Dead or Alive series is a " highly advanced poke-fest ". I hope the fighting system gets a complete overhaul when and if the 5th installment finally gets released on consoles.
Looking at popular fighting competitions like the Evolution Championship Series, GVN Summer Jam, and UFGT Resurrection, you instantly notice these competitions are dominated by 2D fighting games like: Arcana Heart 3, Blaz Blue Continuum Shift II, Guilty Gear XX, Accent Core, Marvel vs. Capcom 3, Melty Blood Actress Again, Mortal Kombat, Street Fighter III: 3rd Strike, Super Street Fighter IV Arcade Edition e.t.c. Tekken 6 is an exceptional appearance that breaks the 2D trend seeing as Namco actually listen to their fans and support tournaments like these (SEGA, I hope you're reading this, market your game well or people will not know what exactly it is and what it's capable of, support competitions like these outside Japan. You have fans outside Japan !!!!!).
With all that has been said, I am really hoping to see developers give birth to new 3D fighting franchises that will in turn result in some variety. Its nice seeing the heavy weights give us new installments to the 3D fighting games we know and love, but I feel they need to be challenged by new franchises to help them evolve in a healthy manner. Competition breeds innovation . . . Will we see a new 3D fighting franchise soon ? Time will tell. But for now ? Lets enjoy what we have and look forward to what's coming over the years ahead :-) . . .
Your Thoughts ?
Many Thanks
Shadow Master